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- <text id=93TT0279>
- <link 93TO0093>
- <title>
- Sep. 27, 1993: Too Violent For Kids?
- </title>
- <history>
- TIME--The Weekly Newsmagazine--1993
- Sep. 27, 1993 Attack Of The Video Games
- </history>
- <article>
- <source>Time Magazine</source>
- <hdr>
- CYBERTECH, Page 70
- Too Violent For Kids?
- </hdr><body>
- <p>Johnny Cage kills his victims with a bloody, decapitating uppercut.
- Rayden favors electrocution. Kano will punch through his opponent's
- chest and rip out a still-beating heart. Sub-Zero likes to tear
- his foe's head off and hold it up in victory, spinal cord twitching
- as it dangles from the neck.
- </p>
- <p> Renegades from the Late Late Movie? No, these are characters
- from Mortal Kombat, America's top-grossing arcade game last
- year and the focus of a growing debate about whether violence
- in video games has finally gone too far. The issue came home
- for millions of parents and kids last week when Acclaim brought
- out four new versions of Mortal Kombat designed to play on the
- Sega and Nintendo systems found in some 50 million U.S. households.
- </p>
- <p> To head off complaints, Nintendo chose to delete the digitized
- blood in its versions and replace the so-called finishing moves
- with less realistic endings, although the final product is still
- pretty brutal. Sega decided to use a warning label alerting
- parents that the game is not suitable for children under 13,
- but few expect that to have the desired effect. Peggy Charren,
- founder of Action for Children's Television, believes that the
- labels will actually make the game more attractive to kids:
- "It's a warning to the children that tells them, `This is what
- I want.' "
- </p>
- <p> Mortal Kombat is not the first violent video game -- or even
- the worst. In Night Trap, a controversial compact-disc game
- that plays on the Sega system, five scantily clad women are
- stalked down by bloodthirsty vampires who like to drill holes
- in their victims' necks and hang them on meat hooks. In both
- Night Trap and Mortal Kombat, live-action video technology makes
- the violence that much more realistic.
- </p>
- <p> Are games like these bad for kids? There are no definitive scientific
- studies, in part because it is difficult to sort out the effects
- of the violent acts in video games from those of the mayhem
- seen in movies, TV shows and city streets. According to Parker
- V. Page, president of the Children's Television Resource and
- Education Center in San Francisco, preliminary research suggests
- that such games make children "more aggressive or more tolerant
- of aggression." That jibes with the experience of parents who
- will drag their kids away from a kick-boxing video game only
- to watch them start kick-boxing with each other in the backyard.
- </p>
- <p> University of Southern California professor Marsha Kinder, who
- is a member of several video-game review panels, believes that
- the games are different from other media because they actively
- engage children in violent acts: "It's worse than TV or a movie.
- It communicates the message that the only way to be empowered
- is through violence." Enthusiasts counter that the games serve
- as a harmless way to let off steam. As one video-store manager
- put it, "You had a bad day, so you can go in there and rip a
- couple of heads off and feel better."
- </p>
- <p> Of course, there are better ways to let off steam. As it is,
- American kids who have video-game machines already play, on
- average, nearly 1.5 hours a day. For many parents, the problem
- is not what their children are doing on their Nintendo systems,
- but what they are not doing while locked in Mortal Kombat --
- reading books, playing outdoors, making friends. When the information
- highway comes to town, bringing with it a thousand new reasons
- to spend time in front of a video screen, that may be a growing
- problem not just for the kids, but for all of us.
- </p>
- <p> By Philip Elmer-DeWitt. Reported by John F. Dickerson/New York
- </p>
-
- </body></article>
- </text>
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